Search found 574 matches

by JoeZX
Sun Jun 16, 2019 11:46 am
Forum: ZX Spectrum Next
Topic: How much longer?
Replies: 48
Views: 3329

Re: How much longer?

" I think telling this would be honest.."

100% sure it would be.

but they told me to shut the fuck up .. followed by BAN.

so I left, this project is rotten.
by JoeZX
Sun Jun 16, 2019 10:33 am
Forum: ZX Spectrum Next
Topic: How much longer?
Replies: 48
Views: 3329

Re: How much longer?

its simple.

they are out of money, in denial, lying /Q2, sure LOL/, communicating a shit.

keyboard design is flawed from the beginning, beyond repair, but they will not tell you that.

refund and go, this is another Vega+.

bye.
by JoeZX
Wed Jan 23, 2019 1:07 pm
Forum: ZX Spectrum Next
Topic: Update 42 - New graphics mode
Replies: 21
Views: 3014

Re: Update 42 - New graphics mode

normal communication, lively enthusiastic forum, nov. 2018, dev team: we are working .. trying .. whatever .. on new gfx mode 320x224px, tiled based, 5 bits color per pix, framebuffer 45KB .. random numbers - I am not a coder nor expert of comp architecture. In later weeks/months we are all followin...
by JoeZX
Mon Dec 24, 2018 10:56 am
Forum: ZX Spectrum Next
Topic: Update 41 and "2.00.X."
Replies: 60
Views: 8240

Re: Update 41 and "2.00.X."

all clear now, thanks.
by JoeZX
Mon Dec 24, 2018 9:41 am
Forum: ZX Spectrum Next
Topic: Update 41 and "2.00.X."
Replies: 60
Views: 8240

Re: Update 41 and "2.00.X."

ah, so even in 4 bit mode there is still a hard limit of 64 sprites per frame w/out multiplexing /but mutliplexor-copper part of ZXN is obviously nice, or planned to be even nicer/, but in case of the 4 bit sprites with better "variance" .. hm /I thought less colors per pixel 8-4-2 bit more sprites ...
by JoeZX
Mon Dec 24, 2018 6:19 am
Forum: ZX Spectrum Next
Topic: Update 41 and "2.00.X."
Replies: 60
Views: 8240

Re: Update 41 and "2.00.X."

/as a not a coder .. I still dont understand that slot, pattern, atribute sprite terminology/ .. so final question. in 4 bit mode, for all sprites .. is it possible to have 128 individual fully autonomous /parameters/ moving 16x16 pixels sprites, each with its own 16c palette from 512 ? or it means ...
by JoeZX
Sun Dec 23, 2018 9:05 pm
Forum: ZX Spectrum Next
Topic: Update 41 and "2.00.X."
Replies: 60
Views: 8240

Re: Update 41 and "2.00.X."

thanks .. I fully understand 4 bit sprite mode - like hypothetical 64c layer 2 with much smaller framebuffer, less taxing of DMA, RAM etc., but what I dont understand is the difference between sprite slot and sprite pattern .. sprite attributes and sprite graphics.
by JoeZX
Sun Dec 23, 2018 7:19 pm
Forum: ZX Spectrum Next
Topic: Update 41 and "2.00.X."
Replies: 60
Views: 8240

Re: Update 41 and "2.00.X."

"Peter Ped Helcmanovsky - the 4-bit sprites operate in 0..63 indices too, there are still only 64 sprites available, and 64 sprite pattern slots , but each pattern slot can contain two 4-bit sprites and there are extra bits to control which half of pattern is to be displayed (bytes 0..127 or 128..25...
by JoeZX
Wed Dec 19, 2018 11:53 am
Forum: ZX Spectrum Next
Topic: Update 41 and "2.00.X."
Replies: 60
Views: 8240

Re: Update 41 and "2.00.X."

HW configuration slots, like options menu .. one slot used-loaded at one time, eg. configuration SpecNext 256 colors gfx, SpecNext 64 colors gfx, SpecNext 256c tiled based gfx, SpecNext SID, SpecNext FM, SpecNext AY etc.
by JoeZX
Wed Dec 19, 2018 10:53 am
Forum: ZX Spectrum Next
Topic: Update 41 and "2.00.X."
Replies: 60
Views: 8240

Re: Update 41 and "2.00.X."

so .. increased number of sprites to 128 in total /if all 4 bit/ ? or still max hard limit 64 per frame, but now 64 per scanline /4 bit, or 8 bit, doesnt matter/ ?