Search found 104 matches

by Ped7g
Wed Sep 18, 2019 7:13 am
Forum: Z80 Assembly
Topic: DAAD Adventure Writer and ZX Next
Replies: 36
Views: 570

Re: DAAD Adventure Writer and ZX Next

Nice work! :)
by Ped7g
Mon Sep 16, 2019 11:26 pm
Forum: Z80 Assembly
Topic: DAAD Adventure Writer and ZX Next
Replies: 36
Views: 570

Re: DAAD Adventure Writer and ZX Next

ZEsarUX should emulate fallback correctly, CSpect will show weird artefacts in border (drawing violet bottom part from nowhere), but pixel area should be fine as long as you don't depend on default state (palettes, nextregs, all is wrong in CSpect in quick-boot mode). Just yesterday I did add test f...
by Ped7g
Mon Sep 16, 2019 6:25 pm
Forum: Z80 Assembly
Topic: DAAD Adventure Writer and ZX Next
Replies: 36
Views: 570

Re: DAAD Adventure Writer and ZX Next

ZEsarUX has quite powerful debugger... I find it's GUI a bit cumbersome and limiting, but compared to "no debugger at all" it's beautiful and works really well (you can even view copper code, sprite memory, etc, but most often just breakpointing into code and single-stepping over instructions checki...
by Ped7g
Mon Sep 16, 2019 4:06 am
Forum: Z80 Assembly
Topic: DAAD Adventure Writer and ZX Next
Replies: 36
Views: 570

Re: DAAD Adventure Writer and ZX Next

LD A, 116 ; My test image is 116 pixels high NEXTREG REG_CLIP_WINDOW_CTRL, $20 NEXTREG REG_CLIP_LAYER2, A NEXTREG REG_CLIP_WINDOW_CTRL, $30 NEXTREG REG_CLIP_LAYER2, A The $1C clip control has bits 7-4 reserved, only bits 3-0 are to reset index of particular window (index = which coordinate the next...
by Ped7g
Sun Sep 15, 2019 9:33 pm
Forum: Z80 Assembly
Topic: DAAD Adventure Writer and ZX Next
Replies: 36
Views: 570

Re: DAAD Adventure Writer and ZX Next

AA: You will rewrite the sdcards once more? Wasn't it doing Henrique himself last time at the SMS facility? Can't even recall how long ago that was, I think the cards have now something like 2.00.12 +- ... But I recall "it was the last time, there's no more budget for another rewrite" ... So if you ...
by Ped7g
Fri Sep 13, 2019 4:28 am
Forum: Z80 Assembly
Topic: DAAD Adventure Writer and ZX Next
Replies: 36
Views: 570

Re: DAAD Adventure Writer and ZX Next

# about (NOT) loading into 0000 area: The write over ROM area is actually NOT possible while loading from disk (you must disable that). I.e. your proposal would not work. That feature has two extra benefits: 1) the [y:x] coordinates are also address into memory (y masked with 63 of course, and corre...
by Ped7g
Tue Sep 10, 2019 4:15 am
Forum: ZX Spectrum Next
Topic: Some news
Replies: 15
Views: 1092

Re: Some news

And meanwhile Phoebus is teasing us with manual previews...
by Ped7g
Wed Sep 04, 2019 6:37 am
Forum: ZX Spectrum Next
Topic: Is it possible to create a "Next" in a ZX-UNO like board?
Replies: 6
Views: 318

Re: Is it possible to create a "Next" in a ZX-UNO like board?

"I'd like to have a board similar to the one above that is able to run a ZX Spectrum Next core and is in a similar form factor." But AA did answer you. Of course it is possible, but nobody (except one individual creating his "handheld" version of Next) did it so far. I.e. if you are looking for fini...
by Ped7g
Sun Aug 04, 2019 7:31 pm
Forum: Software
Topic: Unit Tests Framework
Replies: 4
Views: 280

Re: Unit Tests Framework

Absolutely amazing... so much, that I am even considering touching VSCode (so far my hate is stronger, but you are tempting me a lot, this stuff looks precisely down my alley). Coincidently the sjasmplus itself is nearing 90% coverage ... :D https://coveralls.io/github/z00m128/sjasmplus I'm sort of ...
by Ped7g
Mon Jul 29, 2019 5:41 pm
Forum: Software
Topic: ZEsarUX 8.0 stable
Replies: 5
Views: 1240

Re: ZEsarUX 8.0 stable

Yes, ZEsarUX does support only 4B attribute sprites from older 1.x cores (without any relatives or 4/8 bit gfx selectors).
Although the sprites per line limit was raised, and total sprites are now also at 128 IIRC?