Search found 59 matches

by robpearmain
Sat Jun 10, 2017 2:16 pm
Forum: Z80 Assembly
Topic: Can we get source code to TESTSPR2?
Replies: 39
Views: 6826

Re: Can we get source code to TESTSPR2?

What is wrong with my code, it displays the green dragon but leaves a trail, do we need to remove the sprite before redrawing it? org $8000 ld bc,$303b ld a,0 out (c),a ;Select sprite/pattern #0 ld bc,$0055 ;output bytes port 55 ld hl, Sprite1 ;from source Sprite1 ld d,0 ;256 bytes to copy loop ld a...
by robpearmain
Sat Jun 10, 2017 11:14 am
Forum: Z80 Assembly
Topic: Can we get source code to TESTSPR2?
Replies: 39
Views: 6826

Re: Can we get source code to TESTSPR2?

So I probably did not something right or maybe there is some settings that needs to be turned on in Zesarux- (There was a setting called "ZGX Sprite chip" I did turned that on) Hi, Did you download the Beta, or get it from GIT and build. You need to do the latter for it to work. If you are on a Mac...
by robpearmain
Wed Jun 07, 2017 3:03 pm
Forum: ZX Spectrum Next
Topic: Did you miss the Kickstarter? Would you still want a Next? Now you can!
Replies: 201
Views: 55973

Re: Spectrum Next post Kickstarter poll

I have the full January 2018 next ordered, but regret not ordering a board as well, so yes I would love to buy a board as well as my full next
by robpearmain
Wed Jun 07, 2017 3:01 pm
Forum: General
Topic: NextSpriteExtractor
Replies: 2
Views: 804

Re: NextSpriteExtractor

Looks great, can't wait to try.
by robpearmain
Mon Jun 05, 2017 10:18 am
Forum: Z80 Assembly
Topic: Using Visual Studio Code as a Development Environment
Replies: 10
Views: 1988

Re: Using Visual Studio Code as a Development Environment

Shame about the closing window as it works great for me

Is pasmo definitely set up to be on the path?
by robpearmain
Sun Jun 04, 2017 6:13 pm
Forum: Z80 Assembly
Topic: Can we get source code to TESTSPR2?
Replies: 39
Views: 6826

Re: Can we get source code to TESTSPR2?

Any way, to finish up the code I started last night, If you insert the below code just before the ret statement in my previous code, you will get a sprite on screen - again tested on ZEsarUX. Hi, here is my final code based on what you provided but it does not show anything. I am loading up the MMC...
by robpearmain
Sun Jun 04, 2017 2:36 pm
Forum: Z80 Assembly
Topic: Can we get source code to TESTSPR2?
Replies: 39
Views: 6826

Re: Can we get source code to TESTSPR2?

Thanks for all of your feedback on my request, much appreciated.

Thanks to the ZEsarUX emulator, things are moving along rapidly, can't wait to see what games/demos are available come August
by robpearmain
Sun Jun 04, 2017 2:20 pm
Forum: Software
Topic: Simple Sprite editor (update to 0.4.1 10.11.17)
Replies: 16
Views: 4939

Re: Simple Sprite editor

By Gaia I meant GIT 😀

I really should proof read

Awesome
by robpearmain
Sun Jun 04, 2017 6:11 am
Forum: Software
Topic: Simple Sprite editor (update to 0.4.1 10.11.17)
Replies: 16
Views: 4939

Re: Simple Sprite editor

This is fantastic, especially the export for asm, I see in another thread they are busy putting code together to load the sprites etc. For the editor, as a roadmap, it would be good to see functions like: Animation test (cycle from frame x to y at z speed) Rotate by 45 degrees (there must be librari...
by robpearmain
Sat Jun 03, 2017 5:45 pm
Forum: ZX Spectrum Next
Topic: tbblue.mmc Editing on Mac (ZEsarUX)
Replies: 4
Views: 742

Re: tbblue.mmc Editing on Mac (ZEsarUX)

I mean the ZEsarUX FAQ ;) Awesome. Thanks for that, so for anyone who interested On a MAC 1. Go to the ZEsarUX Application, right mouse click and "View Package Contents" 2. Find and copy tbblue.mmc 3. Paste it somewhere (Desktop) and rename the to tbblue.img 4. Double Click on it to mount (It will ...