Search found 59 matches

by robpearmain
Sat Jun 03, 2017 5:17 pm
Forum: ZX Spectrum Next
Topic: tbblue.mmc Editing on Mac (ZEsarUX)
Replies: 4
Views: 742

Re: tbblue.mmc Editing on Mac (ZEsarUX)

It's explained on the FAQ ;) Sorry I am new to the whole using the SD Card approach. In the FAQ http://www.specnext.com/forum/viewtopic.php?f=4&t=279 it mentions ESXDOS which I see is running on the emulator. my question is, using a MAC (Or Windows), I am wondering how to add a file to this tbblue....
by robpearmain
Sat Jun 03, 2017 4:57 pm
Forum: Off-Topic
Topic: FAQ and Glossary Suggestions
Replies: 21
Views: 3283

Re: FAQ and Glossary Suggestions

How to edit the tbblue.mmc to add our own files
by robpearmain
Sat Jun 03, 2017 4:54 pm
Forum: ZX Spectrum Next
Topic: Sprite Screen Clipping
Replies: 3
Views: 731

Re: Sprite Screen Clipping

This cries out for a way to set the clipping "Border" for sprites as a separate thing then you can set them not to clip, clip at the traditional Spectrum border or any smaller Viewport you define using the same four settings of x,y,w,h or abs x-start,y-start,x-end,y-end. I would also like to unders...
by robpearmain
Sat Jun 03, 2017 4:49 pm
Forum: ZX Spectrum Next
Topic: tbblue.mmc Editing on Mac (ZEsarUX)
Replies: 4
Views: 742

tbblue.mmc Editing on Mac (ZEsarUX)

Hi

How do I edit the tbblue.mmc that comes with ZEsarUX so that I can add my own files/spritesheets etc?

(Edit: See further down thread for solution)

Thanks
by robpearmain
Sat Jun 03, 2017 4:43 pm
Forum: ZX Spectrum Next
Topic: Sprite cliping?
Replies: 10
Views: 1997

Re: Sprite cliping?

I have run a test Sprite program in the ZEsarUX emulator and the sprites nicely clip at the border edges when write on border is zero. Interestingly even when they can write on border they also smoothly clip if it goes out of screen range, fantastic
by robpearmain
Sat Jun 03, 2017 4:42 pm
Forum: Z80 Assembly
Topic: Can we get source code to TESTSPR2?
Replies: 39
Views: 6826

Re: Can we get source code to TESTSPR2?

Fantastic, thanks for that. Tested, and confirmed how the clipping works, super smooth.
by robpearmain
Sat Jun 03, 2017 3:52 pm
Forum: Z80 Assembly
Topic: Can we get source code to TESTSPR2?
Replies: 39
Views: 6826

Can we get source code to TESTSPR2?

Hi

Just got ZEsarUX up and running with the excellent new video tutorial (See main website).

Would it be possible to see the source code of the testspr2 program?
by robpearmain
Thu Jun 01, 2017 6:40 pm
Forum: Z80 Assembly
Topic: Using Visual Studio Code as a Development Environment
Replies: 10
Views: 1989

Re: Using Visual Studio Code as a Development Environment

Hmmm, From visual studio code go to the Terminal and type pasmo --tapbas -v (your file name).asm (your file name).tap I would be interested if this works and assembles your code Mine says Entering pass 1 Pass 1 finished Entering pass 2 Pass 2 finished Are you sure you have created the "dist" subfold...
by robpearmain
Thu Jun 01, 2017 6:21 pm
Forum: Z80 Assembly
Topic: Using Visual Studio Code as a Development Environment
Replies: 10
Views: 1989

Re: Using Visual Studio Code as a Development Environment

To edit keymappings go here: https://code.visualstudio.com/docs/getstarted/keybindings You will see a link to keymappings.json on the map keys page shown in the tutorial It says something like "for advanced configuration go to keymappings.json" which is a link to the file When I am next at my Mac I ...
by robpearmain
Thu Jun 01, 2017 5:31 pm
Forum: Off-Topic
Topic: FAQ and Glossary Suggestions
Replies: 21
Views: 3283

Re: FAQ and Glossary Suggestions

Some sprite related FAQ on clipping, e.g. What happens if it is drawn half way on border and main screen with border set to none, e.g. Sprite drawn at 24,24 does it clip nicely