ZEsarUX 8.0 stable

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chernandezba
Posts: 228
Joined: Mon May 29, 2017 8:14 pm

ZEsarUX 8.0 stable

Post by chernandezba » Fri Jul 19, 2019 10:29 am

Hi!

I've uploaded a new stable ZEsarUX version, 8.0 :)

You can download it, as always, from the url:

https://github.com/chernandezba/zesarux/releases

There are compiled versions for Linux, Raspbian, Mac and Windows. The source code is available too.

The changelog for this version is:

Version 8.0. 19 July 2019 - World Destruction edition

Improved menu interface:
-Program Window can be extended horizontally and have a right region to place menu zxvision windows (called ZX Desktop)
-Draw engine: now it allows transparency
-Menu windows can be placed and resized to the whole program window
-Some windows geometry (position, size) are saved in the configuration
-Hotkeys now show right capitalization (lowercase or uppercase)
-Edit box now has a key to delete all input (cursor down)
-Edit box can now move cursor left and right and write text in the middle
-Enabling kempston mouse no longer disables mouse on menu
-GUI color bars depend on current style
-Added support for more cyrillic characters on menu
-Added RetroMac Gui Style
-Improved memory zone selector
-Improved footer:
--Footer now completely follows GUI Style
--Reordered cpu use, numbers in red when cpu use > 85%
--Now shows cpu temperature on Linux (and not only on Raspbian as before)

Added Real time playback from AY Chip sound to external MIDI device
Added menu to export AY chip music to midi (.mid) file
Added AY Sheet: showing a sheet with the notes being played
Added AY mixer menu
Added ZXUno UART Bridge emulation
Added TSConf UART Bridge emulation

Added DAAD, PAWS and Quill debugger, for Spectrum and CPC (CPC only supports Daad debugger)
Added text adventure keyboard also on CPC

Added colors to ncurses driver and Chloe machine
Added Chloe MMU to ZX-Uno
Added Derby+ and Derby++ roms

Added hdf to ide/mmc raw converter
Added hdf support to MMC emulation

Added ZRCP commands: ayplayer, cpu-transaction-log


Improved breakpoint parser:
-full expression parser: parenthesis, functions, sums, multiplications, etc. Can be used as a full calculator!
-now it's a lot more faster. Up to 7 times faster, so it uses 7 times less cpu than the old version

Improved watches:
-using new expression parser
-up to 10 watches on screen
-watches are saved on configuration file

Improved tbblue emulation:
-updated to the last Next Version files
-can load .nex snapshot files from the command line or the ZEsarUX menus, without having to boot NextOS
-added UART Bridge emulation
-increased maximum sprites per line to 100
-increased total sprites to 128
-fixed full ink mode border colour
-fallback (transparency) colour is now a 9-bit value

Improved Adventure Text Extractor: now it supports Daad games too. So it supports Daad, Paws, Quill and Gac
Improved Visualmem: now you can see all 3 different access (write, read, opcode) at once, generating a RGB color
Improved Waveform window: now the wave adjusts automatically to the zxwindow size
Improved Hexadecimal editor: now it resizes view to zxwindow height
Improved TSConf layers menu: Added "reveal" setting to view which pixels are used by a layer
Improved Scale 0.75 function: now it has antialias
Improved Cpu Transaction Log: now logfiles can be rotated automatically
Improved debugging: added a breakpoint action "putv" to write values on a Debug Memory Zone


Fixed Pentagon interrupt handling: now effects on border and hi-res work almost perfect!
Fixed interrupt bug behaviour where last opcode lasts >=32 t-states and interrupt in the middle
Fixed "Jeff Braine" manufacturer to "New Horizons". Changed Prism machine name to "Prism 512"
Fixed bug having more than 256 text to adventure keyboard words
Fixed bug on CPC vertical scrolling
Fixed segmentation fault bug when drawing CPC machine
Fixed segmentation fault bug when displaying first aid messages
Fixed bug redrawing zx80/81 display, with realvideo disabled, and menu char width less than 8
Fixed bug drawing menu window boxes when char width less than 8
Fixed zxvision left button handling: no longer sends enter when the user is dragging the window
Fixed machine names to be completely right: for example, "Spectrum 48k" becomes "ZX Spectrum 48k", etc
Fixed saving sprites when memory zone is not default zone
Fixed bug when writing divmmv memory on Chloe machine and underlying RAM in space 0000-3fffh become overwritten
Fixed bug crash when a message error was generated from ZRCP and menu had a tooltip open



I hope you like it :)


Cheers
Cesar
----

ZEsarUX
ZX Second-Emulator And Released for UniX
https://github.com/chernandezba/zesarux

dave18
Posts: 86
Joined: Tue May 30, 2017 1:06 am
Location: Bristol, UK

Re: ZEsarUX 8.0 stable

Post by dave18 » Wed Jul 24, 2019 7:09 am

Hi

Thanks for another great release.

I can't seem to get the ULA Control to work under emulation though, if I set bit 7 of register 0x68 the ULA is still visible and obscures any tilemaps. If the go into Debug and disable the ULA layer there I can see the tilemap properly. Is this a bug or am I using the register incorrectly?

Thanks

Dave

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chernandezba
Posts: 228
Joined: Mon May 29, 2017 8:14 pm

Re: ZEsarUX 8.0 stable

Post by chernandezba » Sun Jul 28, 2019 12:22 pm

That register is not emulated yet
----

ZEsarUX
ZX Second-Emulator And Released for UniX
https://github.com/chernandezba/zesarux

dave18
Posts: 86
Joined: Tue May 30, 2017 1:06 am
Location: Bristol, UK

Re: ZEsarUX 8.0 stable

Post by dave18 » Mon Jul 29, 2019 11:28 am

Thanks, that makes sense. Is that the same for the 4 bit sprites? If I view them in the debug setting they show properly but changing the register makes no difference to how they are displayed on screen (I did take a look at the TODO but it is in Spanish).

Ped7g
Posts: 99
Joined: Mon Jul 16, 2018 7:11 pm

Re: ZEsarUX 8.0 stable

Post by Ped7g » Mon Jul 29, 2019 5:41 pm

Yes, ZEsarUX does support only 4B attribute sprites from older 1.x cores (without any relatives or 4/8 bit gfx selectors).
Although the sprites per line limit was raised, and total sprites are now also at 128 IIRC?

dave18
Posts: 86
Joined: Tue May 30, 2017 1:06 am
Location: Bristol, UK

Re: ZEsarUX 8.0 stable

Post by dave18 » Sun Aug 11, 2019 6:18 pm

I have a strange issue with the FPS on ZEsarUX. If the window doesn't have focus it will generally run at 50 FPS, but once the window has focus it slows down and has an unstable frame rate, averaging around 25 FPS. My CPU is a i7-8700K and I'm running windows 10 so it should be hitting 50 FPS without breaking a sweat.

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