Search found 172 matches
Winfield: we all want keyboards that work well enough. I was just pointing out that comparison to the Vega+ is definitely unfair. I think that we will eventually get a proper system with a keyboard that works well enough (noting that most modern computers don't have good keyboards).
JoeZX: I have a *working* caseless ZX Next. It is a beautiful piece of machinery that works pretty well. It has a keyboard jack for a PS/2 keyboard, and so will the final machines. It is the appropriate size to fit in a standard ZX Spectrum case and has a standard ZX Spectrum keyboard connector. Peo...
The copper is feature that can automatically manipulate the registers of the ZX Next according to the screen position being drawn. It is basically a reduced version of the Amiga's copper. If you look in the Wiki you can find all of the extra instructions. DMA just allows movement of data without CPU...
- Sun Mar 31, 2019 10:50 pm
- Forum: ZX Spectrum Next
- Topic: "PiTubeDirect" Pi co-processor system for BBCmicro (at FB)
- Replies: 4
- Views: 456
Having looked into the functioning of the tube interface on the BBC Micro, I can tell you that you have a set of (memory mapped) I/O ports that allow communication between the BBC Micro and the CPU on the tube. Basically you are right, you pass code through the interface to be written into memory lo...
- Mon Mar 11, 2019 4:34 pm
- Forum: ZX Spectrum Next
- Topic: Had no trouble reading the specnext group
- Replies: 15
- Views: 1887
People don't generally understand how the device actually operates. They visualize what would happen if the Z80 in Spectrum could be run at 100MHz (or more) without all the additional issues. They see everything running 32 times as fast. This isn't helped by the fact that well behaved programs on th...
you need to make the paper color you are using the current transparency color. The simplest way to do this is to set the default paper color (dim white) to $e3 (8-bit colour). To do this: nextreg $43,$80 ;; select ULA primary palette for changes (no auto-increment) ;; primary palette active for ULA,...
- Sat Mar 02, 2019 5:40 pm
- Forum: Software
- Topic: Simple Sprite editor (update to 0.4.1 10.11.17)
- Replies: 16
- Views: 4176
If you are simply splitting image files into sprites or tiles. I have a set of command line tools which include a command to do this. My tools support the full 9-bit palette. What my tools don't contain is a sprite or tilemap editor with the idea that you will edit them in another tools then use the...
- Wed Feb 27, 2019 4:15 pm
- Forum: General
- Topic: Updated documentation for sprites, tilemap and dma
- Replies: 1
- Views: 377
Noticed and appreciated!
I have created a set of tools to aid in cross developing for the ZX Spectrum Next currently called zxntools. Currently the tools do three things: generate sprite and tile data from an image Convert images to raw ZX Spectrum Next formats for use as loading screens Contain an extended version of NexCr...