Search found 36 matches

by garrylancaster
Sun May 09, 2021 8:21 am
Forum: Basic
Topic: Local string variables cannot have the name of multidimensional string arrays
Replies: 1
Views: 3989

Re: Local string variables cannot have the name of multidimensional string arrays

Yes, it's a bug. Due to be fixed in the next major version (v2.07) which will completely overhaul procedure and locals handling.
by garrylancaster
Tue Apr 06, 2021 10:29 pm
Forum: Basic
Topic: Some procedure names are not accepted (bug?)
Replies: 4
Views: 1120

Re: Some procedure names are not accepted (bug?)

This is actually a known bug with the tokeniser, and is on my list to be fixed. Keywords are checked for by building up a word in a buffer until a space (or other delimiter, such as most symbols) is detected - then the word in the buffer is converted to a keyword if appropriate, or flushed as text i...
by garrylancaster
Tue Mar 30, 2021 1:38 pm
Forum: Basic
Topic: Why the behaviour of `list 9999` differs from ZX Spectrum 48/128?
Replies: 1
Views: 1271

Re: Why the behaviour of `list 9999` differs from ZX Spectrum 48/128?

It's not a deliberate change. Most probably it will have happened when fixing up bugs/oddities in the editor. I'll look into it at some point.
by garrylancaster
Mon Mar 29, 2021 8:35 pm
Forum: Basic
Topic: Problems with banked BASIC procedures
Replies: 5
Views: 1313

Re: Problems with banked BASIC procedures

In fact `bank n line first,last` rejects them with an error. Maybe it's not a bug but an actual limitation of the system. If so, it should be documented. Yes, it is a limitation: program lines in banked program sections are limited to 256 bytes in length. Unfortunately this information is not in th...
by garrylancaster
Wed Feb 10, 2021 8:16 am
Forum: Software
Topic: Screen corruption/crash on some disk games
Replies: 11
Views: 5199

Re: Screen corruption/crash on some disk games

What you could try is creating a .P3D drive image using the .MKDATA dot command, and then copy all the files from both sides into that with the COPY command (you could also potentially copy Tasword on there so everything is in the same image). Should work if it's just detecting whether the dictionar...
by garrylancaster
Sun Oct 18, 2020 7:30 am
Forum: Software
Topic: Screen corruption/crash on some disk games
Replies: 11
Views: 5199

Re: Screen corruption/crash on some disk games

I'm aware of that but this occurs after the game is loaded, and the Next pops up an FDC error when it tries to access that - which isn't happening here. NextZXOS does try to warn if a game loader looks like it might be accessing the FDC directly, but it can only hope to catch a small fraction of lo...
by garrylancaster
Wed Oct 14, 2020 10:51 pm
Forum: Off-Topic
Topic: Does it make sence to add issues @tbblue on gitlab nowadays?
Replies: 4
Views: 2197

Re: Does it make sence to add issues @tbblue on gitlab nowadays?

Now fixed in v2.06N. The issue was a calculator fix which inadvertently affected the main editor as well.
by garrylancaster
Sat Oct 10, 2020 7:51 am
Forum: Off-Topic
Topic: Does it make sence to add issues @tbblue on gitlab nowadays?
Replies: 4
Views: 2197

Re: Does it make sence to add issues @tbblue on gitlab nowadays?

Bug reports on the latest software in the repository are always welcome, and the rest of the team and myself are very grateful for them being brought to our attention. I would always suggest running with the latest software from the repository. Unfortunately, Next development is a labour of love rat...
by garrylancaster
Wed Jul 08, 2020 1:08 pm
Forum: Basic
Topic: Problem in % sprite continue when using a variable instead literal value
Replies: 5
Views: 2390

Re: Problem in % sprite continue when using a variable instead literal value

Try 2046 %n=%50: z=%SPRITE CONTINUE n: PRINT AT 6,5;%z This fixes the error in the original code, but introduces a new one :D Now you are assigning the result of the %SPRITE CONTINUE function to floating-point variable z, but PRINTing integer variable %z. The correct code would be: 2046 %n=%50: %z=...
by garrylancaster
Fri Jun 19, 2020 7:54 pm
Forum: Software
Topic: Weird bugs with Spellbound
Replies: 9
Views: 3182

Re: Weird bugs with Spellbound

The game save issue is now fixed in NextZXOS v2.06L, available from the gitlab repository. It was due to interrupts not being disabled early enough, and the Spellbound IM2 interrupt activating.