Search found 7 matches

by Jonathan
Sun Apr 14, 2019 12:16 pm
Forum: Compilers (Boriel, Z88dk etc)
Topic: AGD Next Compiler
Replies: 3
Views: 2833

Multi-Platform Arcade Game Designer

Just to let folks know, although I left the somewhat toxic Spectrum scene last year I am still working on Multi-Platform Arcade Game Designer. The latest version is 0.7.3 although there'll be another update soon with fixes for the Timex, CPC and Next engines. Next sprites are still on my to-do list ...
by Jonathan
Sun Dec 10, 2017 2:31 pm
Forum: Compilers (Boriel, Z88dk etc)
Topic: AGD Next Compiler
Replies: 3
Views: 2833

Re: AGD Next Compiler

Interesting, will have to take a look at that. I've tested it with a few assemblers but admittedly am not familiar with Pasmo. What sort of errors is it generating?
by Jonathan
Sun Nov 19, 2017 2:59 pm
Forum: Compilers (Boriel, Z88dk etc)
Topic: AGD Next Compiler
Replies: 3
Views: 2833

AGD Next Compiler

Version 0.2 of the Arcade Game Designer compiler:
AGD 0.2.zip
(170.55 KiB) Downloaded 102 times
New this time are a few bug fixes, ULANext support and a simple demonstration game, Dodgy Geezer. Thanks to David Saphier there's also an executable which runs on newer machines, something lacking in the previous release...

Have fun!
by Jonathan
Mon Sep 25, 2017 2:29 pm
Forum: General
Topic: Difficulty running AGD
Replies: 10
Views: 2120

Re: Difficulty running AGD

I've fixed the window height/width sprintf problem and changed the engine's start address to 32000 as 30720 was causing some confusion. It should be possible to use CLEAR 31999 with plenty of space for the stack now. I've also replaced the ULAplus code with ULANext code but haven't been able to test...
by Jonathan
Sun Jul 09, 2017 9:38 am
Forum: Compilers (Boriel, Z88dk etc)
Topic: What assembler for Next games?
Replies: 8
Views: 1886

Re: What assembler for Next games?

Nextipede was written with SjAsmPlus and I'm also using it for the Next version of AGD. Switched from 2500 AD to SjAsmPlus a few years ago as I needed an assembler that would build code at one address to be relocated and run at another during run-time. Absolutely essential for the Spectrum version o...
by Jonathan
Sun Jul 09, 2017 8:29 am
Forum: General
Topic: Difficulty running AGD
Replies: 10
Views: 2120

Re: Difficulty running AGD

I'm something of a stickler for specifying ints as either short or long. Until I have a play with a 64 bit compiler I don't know whether that's the problem. I have started taking a look at converting the Spectrum version to a Timex 8x1 version running in the ROM. A lot would have to go to squeeze it...
by Jonathan
Wed May 31, 2017 9:41 pm
Forum: General
Topic: Difficulty running AGD
Replies: 10
Views: 2120

Re: Difficulty running AGD

Apologies to those who have been having trouble. AGD was built using the DJGPP C compiler. I will get around to getting hold of a 64 bit C compiler at some point but it probably won't be for a while as I have a lot of projects on the go. If anyone does find a 64 bit compiler that's happy with it let...