Search found 119 matches

by Stefan123
Sat Apr 04, 2020 2:39 pm
Forum: Software
Topic: Spectrum Next palette for graphics artists
Replies: 1
Views: 464

Re: Spectrum Next palette for graphics artists

Since a few people wanted a 256-color version of the palette I wrote about a few days ago, here it is: https://raw.githubusercontent.com/stefanbylund/zxnext_bmp_tools/master/palettes/zxnext-artistic-palette-256.png Note that this version of the palette looks a bit asymmetrical. This is because the R...
by Stefan123
Mon Mar 30, 2020 6:39 pm
Forum: Software
Topic: Spectrum Next palette for graphics artists
Replies: 1
Views: 464

Spectrum Next palette for graphics artists

Here is a palette that may be of use for graphics artists for the Spectrum Next: https://raw.githubusercontent.com/stefanbylund/zxnext_bmp_tools/master/palettes/zxnext-artistic-palette-512.png This text file describes the palette in more detail: https://github.com/stefanbylund/zxnext_bmp_tools/blob/...
by Stefan123
Tue Feb 04, 2020 1:15 pm
Forum: ZX Spectrum Next
Topic: ZX Spectrum Next Core Released under GPL 3 License
Replies: 10
Views: 2881

Re: ZX Spectrum Next Core Released under GPL 3 License

Allen, you and the Next team have done an incredible work! The Next has really undergone an evolution the latest year.

I have only browsed the repo so far but everything looks very well organized with clean modules and interfaces :) A joy to read!
by Stefan123
Mon Feb 03, 2020 10:01 am
Forum: General
Topic: Releasing for Next
Replies: 14
Views: 2393

Re: Releasing for Next

You can find information about the NEX file format on the official Spectrum Next Wiki site:

https://wiki.specnext.dev/NEX_file_format

The z88dk C compiler also supports the NEX file format.
by Stefan123
Fri Jan 17, 2020 8:45 am
Forum: Showcase
Topic: Pacman for the ZX Next
Replies: 2
Views: 943

Re: Pacman for the ZX Next

It looks very smooth and a nice touch with the full size mode :)
by Stefan123
Tue Jan 14, 2020 12:09 pm
Forum: Showcase
Topic: Wolfenstein 3D Engine Demo on ZX Spectrum Next
Replies: 7
Views: 4488

Re: Wolfenstein 3D Engine Demo on ZX Spectrum Next

Layer 2 raycasting, now we're talking :)
by Stefan123
Tue Jan 14, 2020 12:08 pm
Forum: Off-Topic
Topic: Inspired by the Next Project
Replies: 12
Views: 2463

Re: Inspired by the Next Project

Impressive work! I'm a bit envious of your 12-bit colour palette, that would have been nice to have in the Next too :)
by Stefan123
Wed Sep 18, 2019 7:12 pm
Forum: Z80 Assembly
Topic: DAAD Adventure Writer and ZX Next
Replies: 39
Views: 9149

Re: DAAD Adventure Writer and ZX Next

Muy Bien! :)
by Stefan123
Mon Sep 16, 2019 10:33 pm
Forum: Z80 Assembly
Topic: DAAD Adventure Writer and ZX Next
Replies: 39
Views: 9149

Re: DAAD Adventure Writer and ZX Next

That looks great, Uto :)

I don't think there's a way to completely disable the transparency colour for layer 2, but I'm not sure. Allen would know more about this.
by Stefan123
Mon Sep 16, 2019 8:31 pm
Forum: Z80 Assembly
Topic: DAAD Adventure Writer and ZX Next
Replies: 39
Views: 9149

Re: DAAD Adventure Writer and ZX Next

Hi Uto, Great news that you are adding layer 2 graphics support to DAAD! I use layer 2 as the foreground layer for displaying images in the Spectrum Next conversions of the Magnetic Scrolls games. The background layer uses either standard ULA mode or Timex hi-res mode for displaying the text. The la...