Search found 119 matches
- Sat Apr 04, 2020 2:39 pm
- Forum: Software
- Topic: Spectrum Next palette for graphics artists
- Replies: 1
- Views: 464
Re: Spectrum Next palette for graphics artists
Since a few people wanted a 256-color version of the palette I wrote about a few days ago, here it is: https://raw.githubusercontent.com/stefanbylund/zxnext_bmp_tools/master/palettes/zxnext-artistic-palette-256.png Note that this version of the palette looks a bit asymmetrical. This is because the R...
- Mon Mar 30, 2020 6:39 pm
- Forum: Software
- Topic: Spectrum Next palette for graphics artists
- Replies: 1
- Views: 464
Spectrum Next palette for graphics artists
Here is a palette that may be of use for graphics artists for the Spectrum Next: https://raw.githubusercontent.com/stefanbylund/zxnext_bmp_tools/master/palettes/zxnext-artistic-palette-512.png This text file describes the palette in more detail: https://github.com/stefanbylund/zxnext_bmp_tools/blob/...
- Tue Feb 04, 2020 1:15 pm
- Forum: ZX Spectrum Next
- Topic: ZX Spectrum Next Core Released under GPL 3 License
- Replies: 10
- Views: 2881
Re: ZX Spectrum Next Core Released under GPL 3 License
Allen, you and the Next team have done an incredible work! The Next has really undergone an evolution the latest year.
I have only browsed the repo so far but everything looks very well organized with clean modules and interfaces
A joy to read!
I have only browsed the repo so far but everything looks very well organized with clean modules and interfaces

- Mon Feb 03, 2020 10:01 am
- Forum: General
- Topic: Releasing for Next
- Replies: 14
- Views: 2393
Re: Releasing for Next
You can find information about the NEX file format on the official Spectrum Next Wiki site:
https://wiki.specnext.dev/NEX_file_format
The z88dk C compiler also supports the NEX file format.
https://wiki.specnext.dev/NEX_file_format
The z88dk C compiler also supports the NEX file format.
- Fri Jan 17, 2020 8:45 am
- Forum: Showcase
- Topic: Pacman for the ZX Next
- Replies: 2
- Views: 943
Re: Pacman for the ZX Next
It looks very smooth and a nice touch with the full size mode 

- Tue Jan 14, 2020 12:09 pm
- Forum: Showcase
- Topic: Wolfenstein 3D Engine Demo on ZX Spectrum Next
- Replies: 7
- Views: 4488
Re: Wolfenstein 3D Engine Demo on ZX Spectrum Next
Layer 2 raycasting, now we're talking 

- Tue Jan 14, 2020 12:08 pm
- Forum: Off-Topic
- Topic: Inspired by the Next Project
- Replies: 12
- Views: 2463
Re: Inspired by the Next Project
Impressive work! I'm a bit envious of your 12-bit colour palette, that would have been nice to have in the Next too 

- Wed Sep 18, 2019 7:12 pm
- Forum: Z80 Assembly
- Topic: DAAD Adventure Writer and ZX Next
- Replies: 39
- Views: 9149
- Mon Sep 16, 2019 10:33 pm
- Forum: Z80 Assembly
- Topic: DAAD Adventure Writer and ZX Next
- Replies: 39
- Views: 9149
Re: DAAD Adventure Writer and ZX Next
That looks great, Uto
I don't think there's a way to completely disable the transparency colour for layer 2, but I'm not sure. Allen would know more about this.

I don't think there's a way to completely disable the transparency colour for layer 2, but I'm not sure. Allen would know more about this.
- Mon Sep 16, 2019 8:31 pm
- Forum: Z80 Assembly
- Topic: DAAD Adventure Writer and ZX Next
- Replies: 39
- Views: 9149
Re: DAAD Adventure Writer and ZX Next
Hi Uto, Great news that you are adding layer 2 graphics support to DAAD! I use layer 2 as the foreground layer for displaying images in the Spectrum Next conversions of the Magnetic Scrolls games. The background layer uses either standard ULA mode or Timex hi-res mode for displaying the text. The la...