Cores not listed in the FAQ you would like to see on Next

Time to talk about what other machines can run on the Next hardware!
User avatar
Pgartside
Posts: 59
Joined: Tue May 30, 2017 2:56 am

Re: Cores not listed in the FAQ you would like to see on Next

Post by Pgartside » Fri Jun 30, 2017 8:51 am

I would like to see the Atari 800, it was the machine i did my second game for. It was a lovely machine and blisteringly fast and strangely compatible with the C64. If i couldn't find my hardware manual i could use the C64 as most of the IO ports were in the same place.

I only had 1 month to port the Spectrum game I was converting on (the machine was late coming from America i think) so i had to just write some sprite and input routines for the Atari and then i wrote macros for the Z80 instruction set and had the registers in zero page and then just copied the Z80 code right in there and it workd :) The machine was so fast it was the same or a little faster then the Spectrum.

An Atari 800 6502 running at 28 MHZ would be amazing :)

JoeZX
Posts: 574
Joined: Mon May 29, 2017 9:11 pm
Location: Slovakia

Re: Cores not listed in the FAQ you would like to see on Next

Post by JoeZX » Fri Jun 30, 2017 9:42 am

Pgartside wrote:
Fri Jun 30, 2017 8:51 am
I would like to see the Atari 800, it was the machine i did my second game for. It was a lovely machine and blisteringly fast and strangely compatible with the C64. If i couldn't find my hardware manual i could use the C64 as most of the IO ports were in the same place.

I only had 1 month to port the Spectrum game I was converting on (the machine was late coming from America i think) so i had to just write some sprite and input routines for the Atari and then i wrote macros for the Z80 instruction set and had the registers in zero page and then just copied the Z80 code right in there and it workd :) The machine was so fast it was the same or a little faster then the Spectrum.

An Atari 800 6502 running at 28 MHZ would be amazing :)
https://www.youtube.com/watch?v=SA1PERH9i8Q
Tell me about it /me - beeping ZXS 48K rubber edition/ .. I was literally seduced by the atari Gyruss .. fat arcade like experience .. sfx, music, Bach, colors, fluidity.

User avatar
Pgartside
Posts: 59
Joined: Tue May 30, 2017 2:56 am

Re: Cores not listed in the FAQ you would like to see on Next

Post by Pgartside » Sat Jul 01, 2017 5:24 am

The hardware the guys have provided for the next outstrips anything we had in the 80 and 90 but what would be nice is a cpu selection.
So you could code in your preferred cpu language 6502, Z80 or 68000 all running at the max 28 MHZ :)

timd1230
Posts: 4
Joined: Fri Jun 02, 2017 9:21 pm

Re: Cores not listed in the FAQ you would like to see on Next

Post by timd1230 » Sun Jul 02, 2017 1:33 pm

Atari 8bit - would be my big ask the machine I could never afford as a kid but got an 800xl in later years

User avatar
varmfskii
Posts: 186
Joined: Fri Jun 23, 2017 1:13 pm
Location: Albuquerque, NM USA

Re: Cores not listed in the FAQ you would like to see on Next

Post by varmfskii » Sun Jul 23, 2017 5:48 pm

If one is gong to implement CoCo and/or Dragon it would be nice to do an HD6309 rather than an M6809 implementation.
Backer #2741 - TS2068, Byte, ZX Evolution

User avatar
Uto
Posts: 55
Joined: Tue May 30, 2017 9:33 am

Re: Cores not listed in the FAQ you would like to see on Next

Post by Uto » Tue Jul 25, 2017 10:21 am

I vote also for PC XT. As someone said above ZX-Uno already has a PC XT Core, so porting it to Next FPGA should not be difficult. Also, as Next FPGA is better than Uno FPGA since the Next crowdfunding, that may lead to include what that core is missing currently (Sound Blaster sound and full screen on 320x200 screen mode mainly, but maybe also CGA mode)

Belive me, it would be a pleasure to play Monkey Island, Day of the Tentacle, and many other DOS oldies in the Next ;-)

JoeZX
Posts: 574
Joined: Mon May 29, 2017 9:11 pm
Location: Slovakia

Re: Cores not listed in the FAQ you would like to see on Next

Post by JoeZX » Tue Jul 25, 2017 11:15 am

Uto wrote:
Tue Jul 25, 2017 10:21 am
I vote also for PC XT. As someone said above ZX-Uno already has a PC XT Core, so porting it to Next FPGA should not be difficult. Also, as Next FPGA is better than Uno FPGA since the Next crowdfunding, that may lead to include what that core is missing currently (Sound Blaster sound and full screen on 320x200 screen mode mainly, but maybe also CGA mode)

Belive me, it would be a pleasure to play Monkey Island, Day of the Tentacle, and many other DOS oldies in the Next ;-)
https://www.youtube.com/watch?v=86O3PxdLrg8
- charming The Secret of Monkey Island /aka Monkey Island 1/ .. PC CGA/EGA/VGA ..

User avatar
Uto
Posts: 55
Joined: Tue May 30, 2017 9:33 am

Re: Cores not listed in the FAQ you would like to see on Next

Post by Uto » Tue Jul 25, 2017 3:54 pm

JoeZX wrote:
Tue Jul 25, 2017 11:15 am
Uto wrote:
Tue Jul 25, 2017 10:21 am
I vote also for PC XT. As someone said above ZX-Uno already has a PC XT Core, so porting it to Next FPGA should not be difficult. Also, as Next FPGA is better than Uno FPGA since the Next crowdfunding, that may lead to include what that core is missing currently (Sound Blaster sound and full screen on 320x200 screen mode mainly, but maybe also CGA mode)

Belive me, it would be a pleasure to play Monkey Island, Day of the Tentacle, and many other DOS oldies in the Next ;-)
https://www.youtube.com/watch?v=86O3PxdLrg8
- charming The Secret of Monkey Island /aka Monkey Island 1/ .. PC CGA/EGA/VGA ..
I played Monkey Island first in EGA mode, and still it looked impressive to be back in 1991, when I got my first PC. CGA version doesn't look impressive though, but it would be good to have CGA support as there are a few very good games made for CGA only :-)

JoeZX
Posts: 574
Joined: Mon May 29, 2017 9:11 pm
Location: Slovakia

Re: Cores not listed in the FAQ you would like to see on Next

Post by JoeZX » Tue Jul 25, 2017 9:00 pm

Uto wrote:
Tue Jul 25, 2017 3:54 pm
I played Monkey Island first in EGA mode, and still it looked impressive to be back in 1991, when I got my first PC. CGA version doesn't look impressive though, but it would be good to have CGA support as there are a few very good games made for CGA only :-)
I made this in 1995 .. Art Studio, rubber speccy, qaopm. EGA mode is totally good for me, played MI1 even at black/yellow monochrome 1bit gfx .. magic !!
Attachments
monkeyZX.jpg
monkeyZX.jpg (30.97 KiB) Viewed 1895 times

JoeZX
Posts: 574
Joined: Mon May 29, 2017 9:11 pm
Location: Slovakia

Re: Cores not listed in the FAQ you would like to see on Next

Post by JoeZX » Wed Jul 26, 2017 7:54 am

timd1230 wrote:
Sun Jul 02, 2017 1:33 pm
Atari 8bit - would be my big ask the machine I could never afford as a kid but got an 800xl in later years
from atariage:

Stephen, on 05 Jul 2017 - 01:32 AM, said: "Forget Jaguar or Jaguar 2 on FPGA. We just need to throw together an updated Jag3 with hardware bugs resolved and more cache memory for better texturing. It's easy. So easy that in 2017 we still don't have a fully accurate FPGA core for an Atari 8-bit computer system which came out in 1979."

Post Reply