C API for Next hardware sprites

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scader
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Joined: Wed Sep 13, 2017 7:35 pm

Re: C API for Next hardware sprites

Post by scader » Tue Sep 19, 2017 8:26 pm

Stefan123 wrote:
Tue Sep 19, 2017 7:34 pm
Update

The C hardware sprite API has been updated with support for loading sprite files, setting layer priorities in the new way and making use of intrinsic_outi() in the set_sprite_pattern() function.

https://github.com/stefanbylund/zxnext_sprite
https://github.com/stefanbylund/zxnext_sprite_demo
Listen. machines are not yet ready. what are you writing on? on the emulator or what? show me.
Only the dead have seen the end of war. Plato. http://zx-spectrum-online.ru/

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varmfskii
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Re: C API for Next hardware sprites

Post by varmfskii » Tue Sep 19, 2017 9:06 pm

Most people are coding on CSpect or Zesarux
Backer #2741 - TS2068, Byte, ZX Evolution

Stefan123
Posts: 102
Joined: Mon Jun 05, 2017 9:38 pm

Re: C API for Next hardware sprites

Post by Stefan123 » Tue Sep 19, 2017 10:03 pm

Yes, for now I'm using the CSpect and ZEsarUX emulators:

https://dailly.blogspot.se/
https://sourceforge.net/projects/zesarux/

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scader
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Re: C API for Next hardware sprites

Post by scader » Tue Sep 19, 2017 10:10 pm

varmfskii wrote:
Tue Sep 19, 2017 9:06 pm
Most people are coding on CSpect or Zesarux

Stefan123 wrote:
Tue Sep 19, 2017 10:03 pm
Yes, for now I'm using the CSpect and ZEsarUX emulators:

https://dailly.blogspot.se/
https://sourceforge.net/projects/zesarux/
Thanks guys. I thought so. sadness.
Only the dead have seen the end of war. Plato. http://zx-spectrum-online.ru/

Stefan123
Posts: 102
Joined: Mon Jun 05, 2017 9:38 pm

Re: C API for Next hardware sprites

Post by Stefan123 » Tue Jan 23, 2018 9:59 am

Update

The C hardware sprite API has been updated with support for the new 9-bit RGB333 sprite palette.

https://github.com/stefanbylund/zxnext_sprite
https://github.com/stefanbylund/zxnext_sprite_demo

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