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Another one from Mike Dailly, a wolfenstein 3d engine demo running 128x96 lores in 8-bit colour @ 28MHz. Textures are 64x64 and in this demo the original textures from Wolfenstein are being used.
Some more textures and adding a hud. All the wolfenstein textures fit in about 512K.
Some more optimization leads to 2-3 frames per update. I should probably slow down the posts while he's playing.
Applying the engine to layer 2 (256x192 mode)
Layer 2 raycasting, now we're talking
More progress on layer 2. Sprites are back in and there is some culling. The audio heard is played by the pi and is not connected to the actions in the demo.
Sprites, guns and shooting added. Video posted with the KS update.
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