Sprite mirroring, rotation

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Maziac
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Joined: Sun Jul 09, 2017 5:56 am

Sprite mirroring, rotation

Post by Maziac » Sun Sep 09, 2018 11:01 am

Hi,

The 'Sprite Attribute Upload' has 3 bits for x, y- mirroring and rotation.
What is the order in which those are executed?
Is it mirrored first then rotated?
Or first rotated and then mirrored?

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