Thanks for replying. I remember that it was the room with the animated piano and chair where the game would start complaining about low memory, and closing every window but the one for text seemed to make no difference.Stefan123 wrote: ↑Wed Jul 22, 2020 7:47 pmI have not had any problems with Wonderland on the Next so far. Wonderland will use the same UI as the other Magnetic Scrolls games on the Next. It will not use the Magnetic Window windowing system used in the original version of Wonderland. Magnetic Window was a full-featured cross-platform windowing system comparable to Windows 3.1 and I would guess it was a very tight fit for the Amstrad PC1512 with only 512 KB of RAM.ZX_Tsugi wrote: ↑Wed Jul 22, 2020 12:30 amGreat news! I've been looking forward to this for some time. Indeed, I bought Jinxter in 1989 for the Amstrad PC1512, but as it only had 512K it didn't show any graphics.
With regard to Wonderland, on that same PC1512, the memory was eaten up very quickly, even when not displaying graphics and the map, etc. Have any such problems arisen on the Next port so far, or have you found a way to mitigate them?
Thank you for all your hard work.
The main challenge with Wonderland for the Next is getting the animation support in place. Wonderland has images for almost all locations in the game and many of those images are animated.
I've played it a bit on Dosbox recently, but I'm sure I'll enjoy it more on the Next.