MythCategory: GameGenre: Adventure (Graphics & Text) Status: Released Format: Digital Cost: Free Team: Strand Games Author(s): Stefan Bylund (Conversion), Niclas Karlsson (Magnetic Interpreter), Magnetic Scrolls (Original) Graphics: Stefan Bylund (Conversion), Magnetic Scrolls (Original) Audio: Sergey Kosov (MmcM) Font: Phoebus Dokos Language: English Website: https://gitlab.com/strandgames/brahman/-/tree/master/zxnext_magnetic/games/myth |
But history is always written by the victor and the tale herein related tells a different story. A chapter from the Unwritten Histories, Myth recounts the struggle of the Olympian deities as they battle to maintain their religious monopoly in the face of the gathering storm of Christianity.
At once poignant, subtle and self-effacing, Myth takes a light-hearted look at the roots of popular mythology through the eyes of Poseidon, god of the sea as he travels The Underworld in search of the fable Dark Helmet of Hades.
This is a conversion by Strand Games of the illustrated text adventure game Myth. Myth was originally released by Magnetic Scrolls in 1989 and was their sixth game. Myth is a smaller game than the other Magnetic Scrolls games and wasn't released to the general public. It was only available as a welcome present in the British adventure club Official Secrets. A text-only version of the game was available for Spectrum +3 but is very rare and considered a precious collector's item. For the first time you can now enjoy Myth and its sparse but beautiful graphics on your Spectrum Next.
The conversion has been made using the Spectrum Next porting of Magnetic; an open-source Magnetic Scrolls interpreter. The graphics are from the original Commodore Amiga version and have been converted to the Spectrum Next colour palette. The game currently uses the original game story file by Magnetic Scrolls. It will be updated when the remastered game story file by Strand Games is available.
The game combines the layer 2 mode for showing colourful graphics and the Timex hi-res mode for displaying high-resolution text with a proportional font. The graphics can be scrolled up and down using the keyboard or mouse to make more or less room for the text. The text colour can be changed to your liking by cycling through a palette of 32 hand-picked colours. The game state can be saved to and loaded from an SD card.
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