Myth is a smaller game than the other Magnetic Scrolls games and wasn't released to the general public. It was only available as a welcome present in the British adventure club Official Secrets. A text-only version of the game was available for the Spectrum +3 but it is very rare and considered a precious collector's item.
For the first time you can now enjoy Myth and its sparse but beautiful graphics on your Spectrum Next. If you need help finding your way around or want to read more about the game, please visit [Magnetic Scrolls Memorial](http://msmemorial.if-legends.org/games.htm/myth.php).
The game is created using the Spectrum Next porting of the Magnetic Scrolls interpreter [Magnetic(https://gitlab.com/strandgames/brahman/-/tree/master/zxnext_magnetic).
The graphics are from the original Commodore Amiga version of the game. The Amiga version used the same graphics as the Atari ST version, which had 16-colour images from a palette of 512 colours. These images have been converted to the Spectrum Next's layer 2 graphics format using the [Next BMP tools](https://github.com/stefanbylund/zxnext_bmp_tools).
The game screen is divided into three sections. The status bar at the top shows the current location to its left and the score and number of turns to its right. The middle section shows the graphics for the current location and the bottom section is the text area which accepts user input at its prompt. When there are too many lines of text to display on the screen at once, the message "
The text colour can be changed by cycling downwards or upwards through a palette of 32 colours by pressing TRUE VIDEO and INV VIDEO, respectively. The default text colour is light grey.
There are two versions of the game: myth_512.nex uses the Timex hi-res mode (512 x 192) for displaying the text and myth_256.nex uses the standard Spectrum mode (256 x 192). The reason for this is that some monitors may have problems displaying the Timex hi-res mode properly.