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NextDAW

Category: Application
Genre: Music Creation
Status: Released
Format: Digital+Physical
Cost: Paid
Author(s): Gari Biasillo
Graphics: Gari Biasillo
Language: English
Website: http://nextdaw.biasillo.com/

Gone are the days of clunky, programmer-centric trackers. NextDAW is a reimagining of a modern Digital Audio Workstation for the Sinclair ZX Spectrum Next. Supporting three AY-3-8910 sound chips, giving a total of nine channel audio to create your latest musical masterpiece!

The Patch Editor can be used to create up to 64 unique musical instruments and sound effects.

ADSR – accurately control your attack, decay, sustain and release levels
Glide – smoothly transition notes between different pitches
Vibrato – for subtle, or not so subtle vibrato effects
Delay – use an additional AY channel to get chorus, echo effects or richer sounds
Envelope – create sounds that can be both wonderful and downright scary
Arpeggiator – a powerful tool for creating complex textures, rhythms and patterns
Amp and Noise – 16 steps control of volume and noise levels

Additional controls for adjusting pitch by semitone or for fine tuning and a load and save facility for individual patches. Got a favourite drum sound you want to reuse, or want to share patches with fellow composers? You can!

Give your patches names, to make them easier to remember. Copy and paste your patches if you need an existing sound, but with some variation.

The Piano Roll Editor supports the editing of notes using the mouse, step recording, or real-time recording using your computer keyboard.

• Note quantisation with 19 pre-set note lengths, or create your own
• Per-note patch overrides
• Per-note volume control
• Copy and pasting of existing note sequences
• Multiple note selection and movement along the timeline or scale
• Highlighting on the piano keyboard of currently playing note

The Arranger is used to quickly and effectively create your composition.

Each AY sound chip can be set independently to either stereo or mono operation, or even switched off entirely. Great for blocking out a whole chip to be used for game sound effects.

Create sequences, drag them around the arranger, create reference copies to save on time and duplication, or create standalone copies of existing sequences. Reference copies are linked copies where note data is shared between all instances of a copy. When selecting a referenced sequence in the arranger, they can be transposed independently of one another.

Give your sequences names and individual colours in order to make them better stand out.

Mute channels, or play them in solo in order to better refine your masterpiece.



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