The Guild of ThievesCategory: Game
Genre: Adventure (Graphics & Text)
Team: Strand Games
Author(s): Stefan Bylund (Conversion), Niclas Karlsson (Magnetic Interpreter), Magnetic Scrolls (Original)
Graphics: Stefan Bylund (Conversion), Magnetic Scrolls (Original)
Audio: Sergey Kosov (MmcM)
Remastering: Hugh Steers, Stefan Meier
Font: Phoebus Dokos
Mind you, it's not easy. You might find yourself ditched on a remote jetty by the Guildmaster. You might find that the Guild expects you to ransack a well guarded mansion. To go grave-robbing. Potholing. Or maybe - if they're really doubtful of your abilities - everything at once!
No problem, really, in a country full of helpful natives and friendly wildlife. Trouble is, you're not in a country like that! You're in Kerovnia. Except that the place seems to have gone downhill since then. But you'll find that out for yourself soon enough. And just one final hint; don't try any funny stuff. The Guildmaster has seen it all before. So has the Gatekeeper... But why should we give you any hints?
This is a remastered conversion by Strand Games of the illustrated text adventure game The Guild of Thieves. The Guild of Thieves was originally released by Magnetic Scrolls in 1987 and was their second game. It provided premium graphics in combination with an advanced parser. A text-only version of the game was released for the Spectrum +3. The new and improved version for Spectrum Next contains full graphics and uses the remastered version of the game with playability improvements and bug fixes.
The conversion has been made using the Spectrum Next porting of Magnetic; an open-source Magnetic Scrolls interpreter. The graphics are from the original Commodore Amiga version and have been converted to the Spectrum Next colour palette.
The game combines the layer 2 mode for displaying colourful graphics and the Timex hi-res mode for displaying high-resolution text with a proportional font. The graphics can be scrolled up and down using the keyboard or mouse to make more or less room for the text. The text colour can be changed to your liking by cycling through a palette of 32 hand-picked colours. The game state can be saved to and loaded from an SD card.