Sprites

Sprites

The Spectrum Next has a hardware sprite system with the following characteristics: Total of 128 sprites Display surface is 320×256 overlapping the ULA screen by 32 pixels on each side Minimum of 100 sprites per scanline* Choice of 512 colours for each pixel Site...
Tilemap mode

Tilemap mode

General Description The tilemap is a hardware character oriented display that comes in two resolutions: 40×32 (320×256 pixels) and 80×32 (640×256 pixels). The display area on screen is the same as the sprite layer, meaning it overlaps the standard...