by Carlos Henrique Olifiers | Coding, Happening, News
The book you need to get the maximum out of a Spectrum Next is here, in its second revision, fully printed. A work of technical mastery by Tomaz Kragelj, this is a must-read for anyone wishing to code in Assembly for the Next. Buuuuut, if you don’t want a printed,...
by Victor Trucco | Coding, Happening
The Spectrum Next has a hardware sprite system with the following characteristics: Total of 128 sprites Display surface is 320×256 overlapping the ULA screen by 32 pixels on each side Minimum of 100 sprites per scanline* Choice of 512 colours for each pixel Site...
by Phoebus Dokos | Coding, Hardware, Hero Article, News, Resources
General Description The tilemap is a hardware character oriented display that comes in two resolutions: 40×32 (320×256 pixels) and 80×32 (640×256 pixels). The display area on screen is the same as the sprite layer, meaning it overlaps the standard...
by Phoebus Dokos | Coding, Downloads, Drivers, Firmware, Games & Apps, Hardware, Hero Article, News, Resources, Uncategorized, Utilities
TBBlue SD Distribution v.0.9: Latest distribution is always found at https://www.specnext.com/latestdistro/ Here’s the latest SD image with everything you need to get your Next updated and running! OBLIGATORY DISCLAIMER: READ THIS POST IN ITS ENTIRETY BEFORE...
by Michael Cadwallader | Coding, Downloads, Happening, Resources
ScrollNutter is a new open source scroll demo including comments, for people to have a play with for the Next, and hopefully inspire people to make other things from it, or help them to create games or even just help you to learn how to program. P.S. as always you...
by Phoebus Dokos | Coding, Downloads, Games & Apps, Happening, Resources
Happy New Year to all Next Peeps! Partly as a running start to his coding tutorial and partly as a New Year’s gift to all Next users, Jim Bagley and Michael Ware coded a quick demo that covers drawing sprites and plotting pixels on the ULA screen with the new...