Genre: Adventure (Graphics & Text)
Team: Strand Games
Author(s): Stefan Bylund (Conversion), Niclas Karlsson (Magnetic Interpreter), Magnetic Scrolls (Original)
Graphics: Stefan Bylund (Conversion), Magnetic Scrolls (Original)
Audio: Sergey Kosov (MmcM)
Font: Phoebus Dokos
Here, too, you will be confronted by puzzles, puns, and conundrums, potions and mushrooms, a giant puppy and a miniature tunnel, and challenges enough to keep you within Wonderland's perplexing and magical domains for a long time.
Have you the dreampower to dream your way through Wonderland? Dream the dream, live the dream...
This is a conversion by Strand Games of the illustrated text adventure game Wonderland. Wonderland was originally released by Magnetic Scrolls in 1990 and was their seventh and last game. Wonderland was their most ambitious game featuring over 100 location images, many of them animated, and a built-in windowing system called Magnetic Windows with an on-screen map and help system. In contrast to the previous Magnetic Scrolls games, Wonderland was only available for 16/32-bit systems. For the first time you can now enjoy Wonderland and its beautiful animated graphics on an 8-bit computer. This conversion does not include the Magnetic Windows system but uses the classic user interface, which, in hindsight, is probably more pleasing to use.
The conversion has been made using the Spectrum Next porting of Magnetic; an open-source Magnetic Scrolls interpreter. The images and animations are from the original Commodore Amiga version and have been converted to Spectrum Next using a custom tool. The game currently uses the original game story file by Magnetic Scrolls. It will be updated when the remastered game story file by Strand Games is available.
The game combines the layer 2 mode for showing colourful graphics and the Timex hi-res mode for displaying high-resolution text with a proportional font. The graphics can be scrolled up and down using the keyboard or mouse to make more or less room for the text. The text colour can be changed to your liking by cycling through a palette of 32 hand-picked colours. The game state can be saved to and loaded from an SD card.